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PC World Interactive 4
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goldwave.EXE
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EXPRESS.EQX
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INI File
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1996-09-26
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2KB
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46 lines
[Group List]
Waves=1
Dial tones=1
Effects=1
Noise=1
Music=1
[Waves]
Triangle, f is freq=1-2*abs(1-2*f*t%2)
Sine, f is freq in Hz=sin(2*pi*f*t)
Square, f is freq=cos(pi*int(2*f*t))
Sweep=sin( pi*300*t^2 )
Fast square=int(2*t*f)%2*2-1
Full scale sweep=sin(pi*t*(n/N/T/2))
Sweep to f=sin(pi*t*(n/N*f))
[Dial Tones]
1=(sin(4379*t)+sin(7596*t))/2
2=(sin(4379*t)+sin(8394*t))/2
3=(sin(4379*t)+sin(9280*t))/2
A=(sin(4379*t)+sin(10260*t))/2
4=(sin(4838*t)+sin(7596*t))/2
5=(sin(4838*t)+sin(8394*t))/2
6=(sin(4838*t)+sin(9280*t))/2
B=(sin(4838*t)+sin(10260*t))/2
7=(sin(5353*t)+sin(7596*t))/2
8=(sin(5353*t)+sin(8394*t))/2
9=(sin(5353*t)+sin(9280*t))/2
C=(sin(5353*t)+sin(10260*t))/2
*=(sin(5912*t)+sin(7596*t))/2
0=(sin(5912*t)+sin(8394*t))/2
#=(sin(5912*t)+sin(9280*t))/2
D=(sin(5912*t)+sin(10260*t))/2
"987-6543"=(sin(5353*t)+sin(9280*t))/2*(step(t-.1)-step(t-.22)) + (sin(5353*t)+sin(8394*t))/2*(step(t-.3)-step(t-.42)) + (sin(5353*t)+sin(7596*t))/2*(step(t-.5)-step(t-.62)) + (sin(4838*t)+sin(9280*t))/2*(step(t-.7)-step(t-.82)) + (sin(4838*t)+sin(8394*t))/2*(step(t-.9)-step(t-1.02)) + (sin(4838*t)+sin(7596*t))/2*(step(t-1.1)-step(t-1.22)) + (sin(4379*t)+sin(9280*t))/2*(step(t-1.3)-step(t-1.42))
[Effects]
Tremolo, try f < 10=wave(n) * (0.6 + 0.4 * sin(2*pi*f*t))
[Noise]
Brown=wave1(n-1)+rand(0.5)-0.25
White=rand(2)-1
[Music]
Twinkle on xylophone=(sin(2*261*pi*t)*(step(t)-step(t-1))+ sin(2*392*pi*t)*(step(t-1)-step(t-2))+ sin(2*440*pi*t)*(step(t-2)-step(t-3))+ sin(2*392*pi*t)*(step(t-3)-step(t-3.5))+ sin(2*349*pi*t)*(step(t-4)-step(t-5))+ sin(2*329*pi*t)*(step(t-5)-step(t-6))+ sin(2*293*pi*t)*(step(t-6)-step(t-7))+ sin(2*261*pi*t)*(step(t-7)-step(t-7.5)))*(1-2*abs(1-2*.5*t%.5))